![]() ![]() A few minor features are missing, like output to printer and the ability to save and restore arbitrary parts of memory, and chances are they won't be added. Update 2018-Dec-27: We now consider Ozmoo ready for production use. Update 2019-Jun-04: We have created release 2, with several new features, many bugfixes, better docs and other improvements. Bugfixes, new cursor customization options, and a loader showing an image of your choice while the game loads. Update 2020-Dec-20: Release 5 with new C128 and Plus/4 targets, Beyond Zork mode, preload updates and bug fixes. Update 2021-Mar-02: There is now an official port of Ozmoo for Acorn computers. Update 2021-Mar-19: Release 6 with input history, input colours, a new font and bug fixes. Update 2021-May-04: Release 7 with new MEGA65 target, improved z3 statusline on 80 column displays. Update 2021-Oct-03: Release 8 with MEGA65 speedups, plus optimizations and bugfixes for all platforms. Update 2021-Nov-28: Release 9 with support for z1, z2 and z7 games. Update 2022-Jun-16: Release 10 with MEGA65 support for sound, unlimited dynamic memory and large stack (the stack mod makes it possible to play some lightweight Inform 7 games). Update 2022-Aug-09: Release 11 with support for a scrollback buffer on MEGA65, C64 with REU and C128 with REU. Update 2022-Dec-20: Release 12 with support for smooth scrolling on C64 and C128 in 40 column mode, player-selectable scroll speed and tear-free scrolling, plus optional scrollback buffer in RAM for all platforms. Written by Johan Berntsson and Fredrik Ramsberg in 2018-2022 ![]() A Z-machine interpreter for the Commodore 64 and similar computers ![]()
0 Comments
Leave a Reply. |